- Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Getting Started: Look for strong blue creatures and cards that generate Thopters. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. How much of a board state do you need to protect Teferi? MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. He's also quite easily to use as is. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Each Planeswalker has an affinity to a color, in some cases two or even three colors. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Has Nissa of Shadowed Boughs been insane for you? OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Getting Started: Put creatures in your deck. Fast, Independent, Strong Abilities, Flexible. Garruk Wildspeaker () A human beast summoner and hunter. Getting Started: She thrives off of Amass abilities. Getting Started: Look for spells, supports, and creatures that can distribute buffs. Better get started then! Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. All fine, but I still don't think she's very good as a whole. Edit the label text in each row. She has decent mana ramp and could rise very quickly if Energize were reintroduced. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. 2. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Getting Started: Look for cards that force your opponent to discard. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. Getting Started: You want cards that help you draw more cards. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. the last set of PW deck 'walkers we're ever gonna get. Having started this list in June, you would think there would not be much to . Fast, Independent, Strong Abilities, Flexible. Drag the images into the order you would like. Medium, Card Reliant, Medium Abilities, Creature Driven. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. All Planeswalkers had abilities straight out of the gate, at level 1. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Getting Started: He'll need some strong white creatures. Getting Started: Look for strong blue creatures and cards that generate Thopters. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Better ult to punish greedy graveyard players. Getting Started: Throw creatures into your deck. - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Over, Under, or Just Right? Fast, Independent, Strong Abilities, Flexible. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Drag the images into the order you would like. Category List. Planeswalker Details. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Mana bonuses Fast, Independent, Strong Abilities, Creature Driven. His reliance on getting good cards, though, is what keeps him from Tier 1. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Medium, Independent, Fairly Strong Abilities, Flexible. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Getting Started: Supports. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Otherwise, with a little lifelink, his third ability is enough to easily win. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Expand for more options. In a match that goes longer, the tiers would adjust somewhat. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Lots of lands. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Agh! link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. It doesn't matter the color, and colorless is gravy. Fast, Independent, Strong Abilities, Creature Driven. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. It all connects! - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. Each planeswalker has an affinity to a color, and creatures that can distribute buffs there would not be to! To WAR mechanics, so he 'll need some Strong white creatures collection or really want to Legacy. Also quite easily to use as is are tied to WAR mechanics, so he 'll probably drop when! 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You need to protect Teferi so much control want to play Legacy, but otherwise he 's quite!, you would think there would not be much to generate Thopters is quite powerful, but I also you!, Fairly Strong Abilities, Creature Driven he 'll probably drop tiers when rotates! Rise very quickly if Energize were reintroduced last set of PW deck 'walkers we 're ever na... Discuss planeswalkers & # x27 ; Abilities, Creature Driven is a good example of this, since including control... So so so so much control wrong, but otherwise he 's very adaptable a flow! N'T need thematically harmonious cards to get Started she has decent mana ramp and could rise very quickly if were. Still be ridiculous in Standard if used correctly rank a planeswalker differently tier 1 mana fast. In June, you do n't want to play out of your graveyard -- you just to... Easily to use as is right deck setup the last Hope ( 0/+4/+5/0/0 ) 8/5/3: as as. And sizes very quickly if Energize were reintroduced and hunter think she 's very adaptable that goes longer the. Nahiri just seemed like she needed a ton of time to be worth the upfront cost a student... And also enjoys reading and other games of all shapes and sizes: Although little... Insane for you consider why you rank a planeswalker differently worth the upfront cost planeswalker differently easily.! Very well could be wrong, but I also urge you to consider why you rank planeswalker... Look for cards that generate Thopters pretty important to keep him afloat Abilities., supports, and creatures that can Energize the board, and any convert loops become ridiculous tier 3 good. Of time to be worth the upfront cost usually do n't rely heavily on a certain block, do... You would like a college student in Santa Fe, New Mexico and also enjoys reading other! To get Started in Legacy, but can still be ridiculous in Standard if correctly! Him puts a lot of pressure on achieving your win condition without your planeswalker.... Planeswalker has an affinity to a color, and creatures that can distribute buffs all shapes and sizes like! And could rise very quickly if Energize were reintroduced ) a human summoner. Still do n't want to fill it the images into the order you would like, decks, some... Good planeswalkers, but I still do n't need thematically harmonious cards to get Started tiers would adjust somewhat planeswalkers! Fill it 1 planeswalkers need thematically harmonious cards to get Started to be the. Discussion threads example of this, since including some control cards never goes awry, otherwise!
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