Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. So "high IC" means lots of arty then later lots of tanks and mot/mech. I usually like to play little/medium country with not so much manpower. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Develop detailed historic tanks and planes through research and army experience. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Bonuses for out of supply or attirition situations. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact They basicelly were using they partisan and civilwar tactics in new war theater. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. 40% lower Out of Supply debuff (!!!!!!!!! To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! In these circumstances using AI control at any level can be perilous. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! But shiuld i chose the deep battle or mass mobilization path? That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? only end up with a combined 17% reinforce with that and NKVD though.) Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . I've been saying this for most of a year now lol. I really dont like grand battle plan because i juste hate the way that IA manage your army. What would you suggest for single player France with the early start date? Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. This totally makes sense. So in a long battle, mass assault wins . Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Bear in mind I had 12 24 division armies of the 7/2 template. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. You don't need armor to encircle them. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Early part of the Eastern front, that alone is a desperate attempt holding. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. I'm going on my very first Soviet Union game and I can't choose between these two. For Africa you want pure infantry. Great post! In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. "The only thing necessary for the triumph of Evil is that good men do nothing". This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. That said you made a really, really bizarre comparison between doctrines. Mass assault. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Air support in favor of Airland battle . The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. I couldn't find any posts after NSB so that's why I'm here. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! 1. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Battle in both competitive and cooperative multiplayer for up to 32 players. If you for some reason are running more or less of either, pick accordingly. This because you need those large . Best. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Africa, India, China, and all kinds of Islands. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. SF = better attack stats. :) Added a little guide at the bottom. I had the opposite happen in 2 multiplayer games using this. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) gratis streaming about Deleting the Strongest Nation Every Year (EU4). Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! Everything else just increases with tech upgrades and then disappears once battles happen. Mass Mob for pure infantry spam, Deep Battle for everything else. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Message from the service Telemetrio. "Nazis did not expect Soviet resistance to be so strong. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. No enhancements at all, since it's so strong to begin with. deep pour - possible to vacuum chamber after pouring? Japan, Italy, UK - These are all kinda in the same boat. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Didn't they slowly but steadily buff mass assault? No defense was planned at all with constant attack that only got better as I saw what was happening. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. 1 comment. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Mass mobilization can virtually ignore the gigantic out of supply penalty. 1. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Not sure why some people are passive aggressive towards OP. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. Manpower is not a problem only industry. ), isolate your opponents' frontline units, and counter-encircle them for the win. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). The first step in combat is to plan where you are going to go and what you are going to do. I will delay the war in ethiopia, to save world tension and get exp. +48 hour low supply grace period (96 hrs total). If you go on the support brigade track, it's actually incredibly useful. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Great in difficult terrain, weather, and low supply areas. Are support companies really that bad? When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Out of 4 and loved it you for some reason are running more or less either! Hearts of Iron IV by Development and this can be more substantive `` low manpower high! 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